

For the price of a couple of cups of coffee–or pints of beer– which you probably can’t and definitely shouldn’t be leaving your house to buy right now, you get a handful of hours of uncomplicated comfort. It must be said that for $8, fans of JTTSP will still get their money’s worth, so long as they get everything out of it they can. The trial-and-error nature of them is fun, but while you’re figuring out their weak points, they’re too hard for your slow character to consistently dodge. But the antagonist Kronus is unevenly characterized, and occasionally the game itself will just cut him off mid-sentence for something else entirely.Īs for those mini-bosses, they provide a great challenge but still force you to rely on vitality plants to get through. Hot Garbage can still hit those highs: the Monster Crib Extreme Designer Mobile Manor, with its 42-foot “gangster grip tires,” is arguably the best advert in the entire game. It had a poorly honed identity Hot Garbage continues that tradition. It also had a remarkable complexity to its comedy, specifically through its adverts, which wonderfully lampooned capitalism. It was goofy and childish, but would occasionally drop random swear words into the mix, excluding a younger audience. Journey to the Savage Planet definitely had a sense of humor, but it never quite found its niche. Yet exploring elsewhere provides a fun challenge, even if you’ve presumably completed the base game and already got all the upgrades for your suit. One story section involves using the rings to navigate a shocking ravine, but it amounts to nothing more than a round-trip obstacle course you’ll never need to return to. Occasionally, the jetpack doesn’t feel as well-used as it could be. The mechanic feels clunky at first, but soon becomes part of the game’s wider fabric. But Hot Garbage expands upwards: you can “fly.” Floating purple rings offer a jetpack-like ability, which recharges each time to fly into another ring. Hot Garbage really can feel small, and lacks Journey to the Savage Planet ’s deceptively built areas that always felt so much bigger than they actually were. Still, for size and price, the DLC was never going to offer huge changes.

Even a new take on the vitality plant, or a couple more variations on existing animals other than the Pufferbird, would have been good. It’s a little disappointing, given this is meant to be an entirely new planet.

Postcards are the new collectible in Hot Garbage.
